Longhouse

Normal

Normal

Broken

Broken

Rendered in Marmoset

Rendered in Marmoset

In game settings

In game settings

Longhouse low poly mesh for "Wild SKy". This mesh was surprisingly difficult since it kept having to be redone and changed over and over, especially for the broken state. The first try was to just rely on textures to save poly counts, but the silhouette looked off. Eventually, it was decided to risk the poly count and make the cuts in the mesh.